Games

The Cell Saga

Game Informer News Feed - Tue, 08/20/2019 - 16:02

Click here to watch embedded media

Publisher: Bandai Namco Developer: CyberConnect2 Release: 2020 Platform: PlayStation 4, Xbox One, PC

The latest trailer for Dragon Ball Z: Kakarot showcases the inclusion of the Cell saga in the action/RPG as well as showing a glimpse of the game world where you'll fly around on a Nimbus Cloud, collect apples, and eat to gain strength.

The father/son relationship of Goku and Gohan takes center stage in the new trailer, foreshadowing the ultimate showdown with Cell.

Dragon Ball Z: Kakarot comes out for the PS4, Xbox One, and PC in early 2020.

Categories: Games

The Cell Saga

Game Informer News Feed - Tue, 08/20/2019 - 16:02

Click here to watch embedded media

Publisher: Bandai Namco Developer: CyberConnect2 Release: 2020 Platform: PlayStation 4, Xbox One, PC

The latest trailer for Dragon Ball Z: Kakarot showcases the inclusion of the Cell saga in the action/RPG as well as showing a glimpse of the game world where you'll fly around on a Nimbus Cloud, collect apples, and eat to gain strength.

The father/son relationship of Goku and Gohan takes center stage in the new trailer, foreshadowing the ultimate showdown with Cell.

Dragon Ball Z: Kakarot comes out for the PS4, Xbox One, and PC in early 2020.

Categories: Games

The Cell Saga

Game Informer News Feed - Tue, 08/20/2019 - 16:02

Click here to watch embedded media

Publisher: Bandai Namco Developer: CyberConnect2 Release: 2020 Platform: PlayStation 4, Xbox One, PC

The latest trailer for Dragon Ball Z: Kakarot showcases the inclusion of the Cell saga in the action/RPG as well as showing a glimpse of the game world where you'll fly around on a Nimbus Cloud, collect apples, and eat to gain strength.

The father/son relationship of Goku and Gohan takes center stage in the new trailer, foreshadowing the ultimate showdown with Cell.

Dragon Ball Z: Kakarot comes out for the PS4, Xbox One, and PC in early 2020.

Categories: Games

The Cell Saga

Game Informer News Feed - Tue, 08/20/2019 - 16:02

Click here to watch embedded media

Publisher: Bandai Namco Developer: CyberConnect2 Release: 2020 Platform: PlayStation 4, Xbox One, PC

The latest trailer for Dragon Ball Z: Kakarot showcases the inclusion of the Cell saga in the action/RPG as well as showing a glimpse of the game world where you'll fly around on a Nimbus Cloud, collect apples, and eat to gain strength.

The father/son relationship of Goku and Gohan takes center stage in the new trailer, foreshadowing the ultimate showdown with Cell.

Dragon Ball Z: Kakarot comes out for the PS4, Xbox One, and PC in early 2020.

Categories: Games

Searching For The Old Everwyrm

Game Informer News Feed - Tue, 08/20/2019 - 15:32

Click here to watch embedded media

Publisher: Capcom Developer: Capcom Release: September 6, 2019 Platform: PlayStation 4, Xbox One, PC

Monster Hunter World: Iceborne releases on September 6, so it won't be long before players return to the game looking for Old Everwyrm.

Along with the trailer, Capcom has also released an almost hour-long dev diary for the expansion. Both give fans a look at Brachydios, Elder Dragon Namielle, and much more.

For further info on the game, click on our hub below with features from our recent cover story.

Categories: Games

Searching For The Old Everwyrm

Game Informer News Feed - Tue, 08/20/2019 - 15:32

Click here to watch embedded media

Publisher: Capcom Developer: Capcom Release: September 6, 2019 Platform: PlayStation 4, Xbox One, PC

Monster Hunter World: Iceborne releases on September 6, so it won't be long before players return to the game looking for Old Everwyrm.

Along with the trailer, Capcom has also released an almost hour-long dev diary for the expansion. Both give fans a look at Brachydios, Elder Dragon Namielle, and much more.

For further info on the game, click on our hub below with features from our recent cover story.

Categories: Games

Play, Progress, And Customize Your Heroes How You Want

Game Informer News Feed - Tue, 08/20/2019 - 08:00

Click here to watch embedded media

Publisher: Square Enix Developer: Crystal Dynamics, Eidos Montreal Release: May 15, 2020 Platform: PlayStation 4, Xbox One, PC

As we already know, Avengers is an original story focused on the superhero team’s fall from grace. The A-Day celebration meant to laud the Avengers backfires as a surprise attack on the Golden Gate Bridge serves as little more than a distraction for the heroes as the real threat involved blowing up the Avengers’ Helicarrier and leveling much of San Francisco. As the city struggles to pick up the pieces, anger and blame falls on the shoulders of the iconic Marvel heroes.

Putting The Power In My Hands

This attack sequence serves as the introduction and tutorial of the game. As such, it introduces you to the five playable heroes in rapid succession. I start out as Thor, who wields his mighty hammer Mjolnir. Using the hammer, I bash generic gun-toting enemies over the head with combinations that combine light and heavy attacks. Enemies attack Thor from all directions, but indicators appearing over heads and from edges of the screen alert me of incoming strikes. With a simple press of a button, Thor dodges and opens the enemy for attacks. Thor’s melee combat feels competent, but basic. It’s only once I start using his powers that the encounters feel exciting. Using the god’s lightning, I annihilate the enemies around Thor, finally giving me the power fantasy that should come with controlling the son of Odin. Once I knock around some generic troops on the ground, enemies appear on top of the armored trucks, but Thor can easily dispatch of them by tossing Mjolnir their way. Performing ranged attacks works just how you’d think they would: the left trigger lets you aim, while the right trigger fires. For Thor, that means hurling his hammer at foes, but for Iron Man, who I control next, it means firing his repulsor beams.

As I take control of Iron Man, it begins with an on-rails chase sequence above the bridge. While I control the general location of Stark as he flies over the battle, the automatic dodge is generous when things get in the way. After I shoot down the enemies he was pursuing, the on-rails section gives way to a battle similar to what the Thor section threw at me. However, using Tony Stark often means hovering above the battlefield and raining death from above. Hovering up and down is simple, with one button lifting Stark up and the other bringing him close to the ground. I pick off the enemies one by one, with several uses of Iron Man’s powerful Heroic ability, the unibeam, destroying anything he aims his chest at.

However, while I love Iron Man and his suite of abilities (he’s arguably my favorite of the original Avengers squad), my brief time controlling the billionaire hero was a bit underwhelming. Hovering above the battlefield feels good, but blasting at enemies from afar felt so detached from the action; a ranged hero should still pack some oomph. I also wasn’t a fan of how each time he took damage, he fell from the sky, only to have to float back up to hovering altitude if I wanted to regain my vantage point. In addition, every time I used Iron Man’s unibeam ability, it felt like slamming the brakes on the action as the camera zooms in and Stark slowly turns toward his targets. I’m hoping these various combat modes can be polished and made to feel a bit smoother, as flying around and blasting foes as Iron Man should be endlessly exciting.

Thankfully, the scene transitions to Hulk, who feels like the unstoppable force that he is. His power lies in his brute strength, and it’s a sight to behold. Hulk can punch with light and heavy attacks just like Thor, but holding the button for heavy attack lets him grab an enemy and slam them around mercilessly. Seeing the bad guy ragdoll as you slam him into his buddies is satisfying, and running from battle area to battle area is fun thanks to Hulk's ability to jump great distances and off flat surfaces. The Hulk segment ends with him taking out multiple enemies with his Heroic ability, his thunderclap, and destroying a couple tanks in brutal fashion. The game accurately captures the rage-induced rampages of Marvel's green giant.

The scene then transitions to the Avengers' Helicarrier above the city with a battle as Captain America. Cap is a bruiser who can toss his shield and bounce it off enemies like a pinball. While he’s still fighting generic enemies, his combat stands out more than Thor’s thanks to his ability to use his shield as either an offensive or defensive weapon.

The final scene of my demo put me in control of Black Widow as she takes on Taskmaster in a boss battle. After a framerate-dipping chase scene that has her riding on his back and punching him through various quick-time events as the other Avengers continue the effort to salvage the iconic San Francisco bridge, the two land on a stable surface and clash. Taskmaster’s signature ability is rapidly learning his enemies’ fighting styles, so I have to adapt each time he catches on to my tricks.

Thankfully, Black Widow has more than a couple tricks up her sleeve. She’s as competent in close-quarters melee combat as she is from long range, and she’s able to acrobatically get out of the way of Taskmaster’s charges. Her combination of martial arts skills and mid-range gunplay makes her arguably my favorite character to control in the brief time I spent with the game.

Charting A New Narrative

One of Crystal Dynamics’ main goals for Avengers is to tell a unique, all-original story starring the iconic heroes. "Think about how we reinvented Lara Croft," senior brand director Rich Briggs says. "Taking these iconic heroes and reimagining them ... that's just part of our DNA. It's always about that epic, character-driven action-adventure, and it's about telling an original story with these iconic characters."

The fallout of the A-Day disaster affects each of the heroes differently. Captain America is lost in the explosion. Tony Stark withdraws from the world, with no fortune or tech to fall back on. He feels as though he no longer has the answers for what the team needs to do. Bruce Banner begins questioning the role of superheroes and blames himself to the point where gets stuck in Hulk form. Black Widow returns to her life as a spy, as she feels guilty for not being there for Captain America. Thor’s attitude is that he’s no longer worthy to wield Mjolnir, so he leaves it at the Captain America memorial statue and works to serve the people of Midgard.

In addition, superheroes are now outlawed, and in their place is Advanced Idea Mechanics (AIM). Five years after the destruction of A-Day, superheroes are all but gone from the public eye, with AIM’s advanced synthdroid A.I. filling their shoes. However, part of that directive includes “protecting” the public from the super-powered individuals. While AIM puts on a public-friendly face, its pursuit of a society governed by technology could result in one of the biggest threats the planet has ever seen. Despite their reservations about practicing as superheroes again, the Avengers can’t sit idly by and let AIM reshape the world in its image.

With the heroes in disparate places physically and emotionally, the story of Avengers is about reassembling the world’s preeminent superhero team. You do this by traveling around the world and completing missions. While all I have to go off of is the tutorial sequence I played, Crystal Dynamics tells me the rest of the missions are more expansive, feature more difficult enemies and have fewer quick-time events. When you're ready to jump into action, you use the War Table to choose from two types of missions: Hero and Warzone. Hero missions are single-player, narrative-driven stages. These put you in the shoes of a specific member of the Avengers as you advance the story of the campaign. On the other hand, Warzone missions can be played single-player or co-op online with up to four players total. Because these are typically more open, you can choose any hero. Playing either mission type unlocks new content, and grants you gear drops to equip on your character.

Assembling Your Avengers Your Way

These pieces of gear are important to powering up your hero. Gear is specific to each character, so don’t expect to equip that new rare reactor coil to Black Widow. Gear items can boost stats like melee, defense, and Heroic, and if you match certain sets of gear, you can reap synergy bonuses.

You can also customize your heroes’ various skills and loadouts through large ability trees unique to each hero. For example, with Iron Man, you can unlock new abilities in categories such as melee, repulsor, laser, and rockets. You can customize your loadout however you want, and even swap between different versions of these powers on the fly using the d-pad.

With all of these meaningful customizations feeding into how each hero plays, you can create different archetypes for how you want to play. For example, one player’s Thor might be a close-range brawler with the health of a tank, while another player’s Thor could be a bit nimbler and rely more on lightning attacks. I’m excited to experiment with Thor and Iron Man to see if I can spec them to play a bit more to my liking than they were configured for my demo.

Outside of customizations that can affect gameplay, Avengers allows players to also dictate how their characters look. If you don’t like Tony Stark’s suit in the screenshot above, you can expect a host of other suits to choose from. While chatting with the team, I see suits ranging from mainstream to obscure, from Crystal Dynamics’ take on Captain America’s classic costume and Black Widow’s predator outfit to King Thor and Joe Fixit Hulk. These skins are 100-percent cosmetic, meaning if you have an all-time favorite Iron Man suit, you don’t have to worry about limiting Stark’s powers just so you can equip it. Some of these cosmetic skins can be earned in game, while others must be purchased from the store. The studio wasn't ready to talk about any other potential ways the title could be monetized, but the studio currently aims to keep everything in the store purely cosmetic.

The Road Ahead

If Captain America, Iron Man, Thor, Black Widow, and Hulk aren’t up your alley, Crystal Dynamics may have you covered. In addition to the SDCC reveal that Ms. Marvel herself, Kamala Khan, is in the game in some capacity (including the opening scene), new heroes and regions to complete missions in will be made available post-launch free of charge.

Avengers launches on PS4, Xbox One, Stadia, and PC on May 15. In addition, PS4 players will have first access to the beta prior to launch.

Categories: Games

Play, Progress, And Customize Your Heroes How You Want

Game Informer News Feed - Tue, 08/20/2019 - 08:00

Click here to watch embedded media

Publisher: Square Enix Developer: Crystal Dynamics, Eidos Montreal Release: May 15, 2020 Platform: PlayStation 4, Xbox One, PC

As we already know, Avengers is an original story focused on the superhero team’s fall from grace. The A-Day celebration meant to laud the Avengers backfires as a surprise attack on the Golden Gate Bridge serves as little more than a distraction for the heroes as the real threat involved blowing up the Avengers’ Helicarrier and leveling much of San Francisco. As the city struggles to pick up the pieces, anger and blame falls on the shoulders of the iconic Marvel heroes.

Putting The Power In My Hands

This attack sequence serves as the introduction and tutorial of the game. As such, it introduces you to the five playable heroes in rapid succession. I start out as Thor, who wields his mighty hammer Mjolnir. Using the hammer, I bash generic gun-toting enemies over the head with combinations that combine light and heavy attacks. Enemies attack Thor from all directions, but indicators appearing over heads and from edges of the screen alert me of incoming strikes. With a simple press of a button, Thor dodges and opens the enemy for attacks. Thor’s melee combat feels competent, but basic. It’s only once I start using his powers that the encounters feel exciting. Using the god’s lightning, I annihilate the enemies around Thor, finally giving me the power fantasy that should come with controlling the son of Odin. Once I knock around some generic troops on the ground, enemies appear on top of the armored trucks, but Thor can easily dispatch of them by tossing Mjolnir their way. Performing ranged attacks works just how you’d think they would: the left trigger lets you aim, while the right trigger fires. For Thor, that means hurling his hammer at foes, but for Iron Man, who I control next, it means firing his repulsor beams.

As I take control of Iron Man, it begins with an on-rails chase sequence above the bridge. While I control the general location of Stark as he flies over the battle, the automatic dodge is generous when things get in the way. After I shoot down the enemies he was pursuing, the on-rails section gives way to a battle similar to what the Thor section threw at me. However, using Tony Stark often means hovering above the battlefield and raining death from above. Hovering up and down is simple, with one button lifting Stark up and the other bringing him close to the ground. I pick off the enemies one by one, with several uses of Iron Man’s powerful Heroic ability, the unibeam, destroying anything he aims his chest at.

However, while I love Iron Man and his suite of abilities (he’s arguably my favorite of the original Avengers squad), my brief time controlling the billionaire hero was a bit underwhelming. Hovering above the battlefield feels good, but blasting at enemies from afar felt so detached from the action; a ranged hero should still pack some oomph. I also wasn’t a fan of how each time he took damage, he fell from the sky, only to have to float back up to hovering altitude if I wanted to regain my vantage point. In addition, every time I used Iron Man’s unibeam ability, it felt like slamming the brakes on the action as the camera zooms in and Stark slowly turns toward his targets. I’m hoping these various combat modes can be polished and made to feel a bit smoother, as flying around and blasting foes as Iron Man should be endlessly exciting.

Thankfully, the scene transitions to Hulk, who feels like the unstoppable force that he is. His power lies in his brute strength, and it’s a sight to behold. Hulk can punch with light and heavy attacks just like Thor, but holding the button for heavy attack lets him grab an enemy and slam them around mercilessly. Seeing the bad guy ragdoll as you slam him into his buddies is satisfying, and running from battle area to battle area is fun thanks to Hulk's ability to jump great distances and off flat surfaces. The Hulk segment ends with him taking out multiple enemies with his Heroic ability, his thunderclap, and destroying a couple tanks in brutal fashion. The game accurately captures the rage-induced rampages of Marvel's green giant.

The scene then transitions to the Avengers' Helicarrier above the city with a battle as Captain America. Cap is a bruiser who can toss his shield and bounce it off enemies like a pinball. While he’s still fighting generic enemies, his combat stands out more than Thor’s thanks to his ability to use his shield as either an offensive or defensive weapon.

The final scene of my demo put me in control of Black Widow as she takes on Taskmaster in a boss battle. After a framerate-dipping chase scene that has her riding on his back and punching him through various quick-time events as the other Avengers continue the effort to salvage the iconic San Francisco bridge, the two land on a stable surface and clash. Taskmaster’s signature ability is rapidly learning his enemies’ fighting styles, so I have to adapt each time he catches on to my tricks.

Thankfully, Black Widow has more than a couple tricks up her sleeve. She’s as competent in close-quarters melee combat as she is from long range, and she’s able to acrobatically get out of the way of Taskmaster’s charges. Her combination of martial arts skills and mid-range gunplay makes her arguably my favorite character to control in the brief time I spent with the game.

Charting A New Narrative

One of Crystal Dynamics’ main goals for Avengers is to tell a unique, all-original story starring the iconic heroes. "Think about how we reinvented Lara Croft," senior brand director Rich Briggs says. "Taking these iconic heroes and reimagining them ... that's just part of our DNA. It's always about that epic, character-driven action-adventure, and it's about telling an original story with these iconic characters."

The fallout of the A-Day disaster affects each of the heroes differently. Captain America is lost in the explosion. Tony Stark withdraws from the world, with no fortune or tech to fall back on. He feels as though he no longer has the answers for what the team needs to do. Bruce Banner begins questioning the role of superheroes and blames himself to the point where gets stuck in Hulk form. Black Widow returns to her life as a spy, as she feels guilty for not being there for Captain America. Thor’s attitude is that he’s no longer worthy to wield Mjolnir, so he leaves it at the Captain America memorial statue and works to serve the people of Midgard.

In addition, superheroes are now outlawed, and in their place is Advanced Idea Mechanics (AIM). Five years after the destruction of A-Day, superheroes are all but gone from the public eye, with AIM’s advanced synthdroid A.I. filling their shoes. However, part of that directive includes “protecting” the public from the super-powered individuals. While AIM puts on a public-friendly face, its pursuit of a society governed by technology could result in one of the biggest threats the planet has ever seen. Despite their reservations about practicing as superheroes again, the Avengers can’t sit idly by and let AIM reshape the world in its image.

With the heroes in disparate places physically and emotionally, the story of Avengers is about reassembling the world’s preeminent superhero team. You do this by traveling around the world and completing missions. While all I have to go off of is the tutorial sequence I played, Crystal Dynamics tells me the rest of the missions are more expansive, feature more difficult enemies and have fewer quick-time events. When you're ready to jump into action, you use the War Table to choose from two types of missions: Hero and Warzone. Hero missions are single-player, narrative-driven stages. These put you in the shoes of a specific member of the Avengers as you advance the story of the campaign. On the other hand, Warzone missions can be played single-player or co-op online with up to four players total. Because these are typically more open, you can choose any hero. Playing either mission type unlocks new content, and grants you gear drops to equip on your character.

Assembling Your Avengers Your Way

These pieces of gear are important to powering up your hero. Gear is specific to each character, so don’t expect to equip that new rare reactor coil to Black Widow. Gear items can boost stats like melee, defense, and Heroic, and if you match certain sets of gear, you can reap synergy bonuses.

You can also customize your heroes’ various skills and loadouts through large ability trees unique to each hero. For example, with Iron Man, you can unlock new abilities in categories such as melee, repulsor, laser, and rockets. You can customize your loadout however you want, and even swap between different versions of these powers on the fly using the d-pad.

With all of these meaningful customizations feeding into how each hero plays, you can create different archetypes for how you want to play. For example, one player’s Thor might be a close-range brawler with the health of a tank, while another player’s Thor could be a bit nimbler and rely more on lightning attacks. I’m excited to experiment with Thor and Iron Man to see if I can spec them to play a bit more to my liking than they were configured for my demo.

Outside of customizations that can affect gameplay, Avengers allows players to also dictate how their characters look. If you don’t like Tony Stark’s suit in the screenshot above, you can expect a host of other suits to choose from. While chatting with the team, I see suits ranging from mainstream to obscure, from Crystal Dynamics’ take on Captain America’s classic costume and Black Widow’s predator outfit to King Thor and Joe Fixit Hulk. These skins are 100-percent cosmetic, meaning if you have an all-time favorite Iron Man suit, you don’t have to worry about limiting Stark’s powers just so you can equip it. Some of these cosmetic skins can be earned in game, while others must be purchased from the store. The studio wasn't ready to talk about any other potential ways the title could be monetized, but the studio currently aims to keep everything in the store purely cosmetic.

The Road Ahead

If Captain America, Iron Man, Thor, Black Widow, and Hulk aren’t up your alley, Crystal Dynamics may have you covered. In addition to the SDCC reveal that Ms. Marvel herself, Kamala Khan, is in the game in some capacity (including the opening scene), new heroes and regions to complete missions in will be made available post-launch free of charge.

Avengers launches on PS4, Xbox One, Stadia, and PC on May 15. In addition, PS4 players will have first access to the beta prior to launch.

Categories: Games

Play, Progress, And Customize Your Heroes How You Want

Game Informer News Feed - Tue, 08/20/2019 - 08:00

Click here to watch embedded media

Publisher: Square Enix Developer: Crystal Dynamics, Eidos Montreal Release: May 15, 2020 Platform: PlayStation 4, Xbox One, PC

As we already know, Avengers is an original story focused on the superhero team’s fall from grace. The A-Day celebration meant to laud the Avengers backfires as a surprise attack on the Golden Gate Bridge serves as little more than a distraction for the heroes as the real threat involved blowing up the Avengers’ Helicarrier and leveling much of San Francisco. As the city struggles to pick up the pieces, anger and blame falls on the shoulders of the iconic Marvel heroes.

Putting The Power In My Hands

This attack sequence serves as the introduction and tutorial of the game. As such, it introduces you to the five playable heroes in rapid succession. I start out as Thor, who wields his mighty hammer Mjolnir. Using the hammer, I bash generic gun-toting enemies over the head with combinations that combine light and heavy attacks. Enemies attack Thor from all directions, but indicators appearing over heads and from edges of the screen alert me of incoming strikes. With a simple press of a button, Thor dodges and opens the enemy for attacks. Thor’s melee combat feels competent, but basic. It’s only once I start using his powers that the encounters feel exciting. Using the god’s lightning, I annihilate the enemies around Thor, finally giving me the power fantasy that should come with controlling the son of Odin. Once I knock around some generic troops on the ground, enemies appear on top of the armored trucks, but Thor can easily dispatch of them by tossing Mjolnir their way. Performing ranged attacks works just how you’d think they would: the left trigger lets you aim, while the right trigger fires. For Thor, that means hurling his hammer at foes, but for Iron Man, who I control next, it means firing his repulsor beams.

As I take control of Iron Man, it begins with an on-rails chase sequence above the bridge. While I control the general location of Stark as he flies over the battle, the automatic dodge is generous when things get in the way. After I shoot down the enemies he was pursuing, the on-rails section gives way to a battle similar to what the Thor section threw at me. However, using Tony Stark often means hovering above the battlefield and raining death from above. Hovering up and down is simple, with one button lifting Stark up and the other bringing him close to the ground. I pick off the enemies one by one, with several uses of Iron Man’s powerful Heroic ability, the unibeam, destroying anything he aims his chest at.

However, while I love Iron Man and his suite of abilities (he’s arguably my favorite of the original Avengers squad), my brief time controlling the billionaire hero was a bit underwhelming. Hovering above the battlefield feels good, but blasting at enemies from afar felt so detached from the action; a ranged hero should still pack some oomph. I also wasn’t a fan of how each time he took damage, he fell from the sky, only to have to float back up to hovering altitude if I wanted to regain my vantage point. In addition, every time I used Iron Man’s unibeam ability, it felt like slamming the brakes on the action as the camera zooms in and Stark slowly turns toward his targets. I’m hoping these various combat modes can be polished and made to feel a bit smoother, as flying around and blasting foes as Iron Man should be endlessly exciting.

Thankfully, the scene transitions to Hulk, who feels like the unstoppable force that he is. His power lies in his brute strength, and it’s a sight to behold. Hulk can punch with light and heavy attacks just like Thor, but holding the button for heavy attack lets him grab an enemy and slam them around mercilessly. Seeing the bad guy ragdoll as you slam him into his buddies is satisfying, and running from battle area to battle area is fun thanks to Hulk's ability to jump great distances and off flat surfaces. The Hulk segment ends with him taking out multiple enemies with his Heroic ability, his thunderclap, and destroying a couple tanks in brutal fashion. The game accurately captures the rage-induced rampages of Marvel's green giant.

The scene then transitions to the Avengers' Helicarrier above the city with a battle as Captain America. Cap is a bruiser who can toss his shield and bounce it off enemies like a pinball. While he’s still fighting generic enemies, his combat stands out more than Thor’s thanks to his ability to use his shield as either an offensive or defensive weapon.

The final scene of my demo put me in control of Black Widow as she takes on Taskmaster in a boss battle. After a framerate-dipping chase scene that has her riding on his back and punching him through various quick-time events as the other Avengers continue the effort to salvage the iconic San Francisco bridge, the two land on a stable surface and clash. Taskmaster’s signature ability is rapidly learning his enemies’ fighting styles, so I have to adapt each time he catches on to my tricks.

Thankfully, Black Widow has more than a couple tricks up her sleeve. She’s as competent in close-quarters melee combat as she is from long range, and she’s able to acrobatically get out of the way of Taskmaster’s charges. Her combination of martial arts skills and mid-range gunplay makes her arguably my favorite character to control in the brief time I spent with the game.

Charting A New Narrative

One of Crystal Dynamics’ main goals for Avengers is to tell a unique, all-original story starring the iconic heroes. "Think about how we reinvented Lara Croft," senior brand director Rich Briggs says. "Taking these iconic heroes and reimagining them ... that's just part of our DNA. It's always about that epic, character-driven action-adventure, and it's about telling an original story with these iconic characters."

The fallout of the A-Day disaster affects each of the heroes differently. Captain America is lost in the explosion. Tony Stark withdraws from the world, with no fortune or tech to fall back on. He feels as though he no longer has the answers for what the team needs to do. Bruce Banner begins questioning the role of superheroes and blames himself to the point where gets stuck in Hulk form. Black Widow returns to her life as a spy, as she feels guilty for not being there for Captain America. Thor’s attitude is that he’s no longer worthy to wield Mjolnir, so he leaves it at the Captain America memorial statue and works to serve the people of Midgard.

In addition, superheroes are now outlawed, and in their place is Advanced Idea Mechanics (AIM). Five years after the destruction of A-Day, superheroes are all but gone from the public eye, with AIM’s advanced synthdroid A.I. filling their shoes. However, part of that directive includes “protecting” the public from the super-powered individuals. While AIM puts on a public-friendly face, its pursuit of a society governed by technology could result in one of the biggest threats the planet has ever seen. Despite their reservations about practicing as superheroes again, the Avengers can’t sit idly by and let AIM reshape the world in its image.

With the heroes in disparate places physically and emotionally, the story of Avengers is about reassembling the world’s preeminent superhero team. You do this by traveling around the world and completing missions. While all I have to go off of is the tutorial sequence I played, Crystal Dynamics tells me the rest of the missions are more expansive, feature more difficult enemies and have fewer quick-time events. When you're ready to jump into action, you use the War Table to choose from two types of missions: Hero and Warzone. Hero missions are single-player, narrative-driven stages. These put you in the shoes of a specific member of the Avengers as you advance the story of the campaign. On the other hand, Warzone missions can be played single-player or co-op online with up to four players total. Because these are typically more open, you can choose any hero. Playing either mission type unlocks new content, and grants you gear drops to equip on your character.

Assembling Your Avengers Your Way

These pieces of gear are important to powering up your hero. Gear is specific to each character, so don’t expect to equip that new rare reactor coil to Black Widow. Gear items can boost stats like melee, defense, and Heroic, and if you match certain sets of gear, you can reap synergy bonuses.

You can also customize your heroes’ various skills and loadouts through large ability trees unique to each hero. For example, with Iron Man, you can unlock new abilities in categories such as melee, repulsor, laser, and rockets. You can customize your loadout however you want, and even swap between different versions of these powers on the fly using the d-pad.

With all of these meaningful customizations feeding into how each hero plays, you can create different archetypes for how you want to play. For example, one player’s Thor might be a close-range brawler with the health of a tank, while another player’s Thor could be a bit nimbler and rely more on lightning attacks. I’m excited to experiment with Thor and Iron Man to see if I can spec them to play a bit more to my liking than they were configured for my demo.

Outside of customizations that can affect gameplay, Avengers allows players to also dictate how their characters look. If you don’t like Tony Stark’s suit in the screenshot above, you can expect a host of other suits to choose from. While chatting with the team, I see suits ranging from mainstream to obscure, from Crystal Dynamics’ take on Captain America’s classic costume and Black Widow’s predator outfit to King Thor and Joe Fixit Hulk. These skins are 100-percent cosmetic, meaning if you have an all-time favorite Iron Man suit, you don’t have to worry about limiting Stark’s powers just so you can equip it. Some of these cosmetic skins can be earned in game, while others must be purchased from the store. The studio wasn't ready to talk about any other potential ways the title could be monetized, but the studio currently aims to keep everything in the store purely cosmetic.

The Road Ahead

If Captain America, Iron Man, Thor, Black Widow, and Hulk aren’t up your alley, Crystal Dynamics may have you covered. In addition to the SDCC reveal that Ms. Marvel herself, Kamala Khan, is in the game in some capacity (including the opening scene), new heroes and regions to complete missions in will be made available post-launch free of charge.

Avengers launches on PS4, Xbox One, Stadia, and PC on May 15. In addition, PS4 players will have first access to the beta prior to launch.

Categories: Games

Play, Progress, And Customize Your Heroes How You Want

Game Informer News Feed - Tue, 08/20/2019 - 08:00

Click here to watch embedded media

Publisher: Square Enix Developer: Crystal Dynamics, Eidos Montreal Release: May 15, 2020 Platform: PlayStation 4, Xbox One, PC

As we already know, Avengers is an original story focused on the superhero team’s fall from grace. The A-Day celebration meant to laud the Avengers backfires as a surprise attack on the Golden Gate Bridge serves as little more than a distraction for the heroes as the real threat involved blowing up the Avengers’ Helicarrier and leveling much of San Francisco. As the city struggles to pick up the pieces, anger and blame falls on the shoulders of the iconic Marvel heroes.

Putting The Power In My Hands

This attack sequence serves as the introduction and tutorial of the game. As such, it introduces you to the five playable heroes in rapid succession. I start out as Thor, who wields his mighty hammer Mjolnir. Using the hammer, I bash generic gun-toting enemies over the head with combinations that combine light and heavy attacks. Enemies attack Thor from all directions, but indicators appearing over heads and from edges of the screen alert me of incoming strikes. With a simple press of a button, Thor dodges and opens the enemy for attacks. Thor’s melee combat feels competent, but basic. It’s only once I start using his powers that the encounters feel exciting. Using the god’s lightning, I annihilate the enemies around Thor, finally giving me the power fantasy that should come with controlling the son of Odin. Once I knock around some generic troops on the ground, enemies appear on top of the armored trucks, but Thor can easily dispatch of them by tossing Mjolnir their way. Performing ranged attacks works just how you’d think they would: the left trigger lets you aim, while the right trigger fires. For Thor, that means hurling his hammer at foes, but for Iron Man, who I control next, it means firing his repulsor beams.

As I take control of Iron Man, it begins with an on-rails chase sequence above the bridge. While I control the general location of Stark as he flies over the battle, the automatic dodge is generous when things get in the way. After I shoot down the enemies he was pursuing, the on-rails section gives way to a battle similar to what the Thor section threw at me. However, using Tony Stark often means hovering above the battlefield and raining death from above. Hovering up and down is simple, with one button lifting Stark up and the other bringing him close to the ground. I pick off the enemies one by one, with several uses of Iron Man’s powerful Heroic ability, the unibeam, destroying anything he aims his chest at.

However, while I love Iron Man and his suite of abilities (he’s arguably my favorite of the original Avengers squad), my brief time controlling the billionaire hero was a bit underwhelming. Hovering above the battlefield feels good, but blasting at enemies from afar felt so detached from the action; a ranged hero should still pack some oomph. I also wasn’t a fan of how each time he took damage, he fell from the sky, only to have to float back up to hovering altitude if I wanted to regain my vantage point. In addition, every time I used Iron Man’s unibeam ability, it felt like slamming the brakes on the action as the camera zooms in and Stark slowly turns toward his targets. I’m hoping these various combat modes can be polished and made to feel a bit smoother, as flying around and blasting foes as Iron Man should be endlessly exciting.

Thankfully, the scene transitions to Hulk, who feels like the unstoppable force that he is. His power lies in his brute strength, and it’s a sight to behold. Hulk can punch with light and heavy attacks just like Thor, but holding the button for heavy attack lets him grab an enemy and slam them around mercilessly. Seeing the bad guy ragdoll as you slam him into his buddies is satisfying, and running from battle area to battle area is fun thanks to Hulk's ability to jump great distances and off flat surfaces. The Hulk segment ends with him taking out multiple enemies with his Heroic ability, his thunderclap, and destroying a couple tanks in brutal fashion. The game accurately captures the rage-induced rampages of Marvel's green giant.

The scene then transitions to the Avengers' Helicarrier above the city with a battle as Captain America. Cap is a bruiser who can toss his shield and bounce it off enemies like a pinball. While he’s still fighting generic enemies, his combat stands out more than Thor’s thanks to his ability to use his shield as either an offensive or defensive weapon.

The final scene of my demo put me in control of Black Widow as she takes on Taskmaster in a boss battle. After a framerate-dipping chase scene that has her riding on his back and punching him through various quick-time events as the other Avengers continue the effort to salvage the iconic San Francisco bridge, the two land on a stable surface and clash. Taskmaster’s signature ability is rapidly learning his enemies’ fighting styles, so I have to adapt each time he catches on to my tricks.

Thankfully, Black Widow has more than a couple tricks up her sleeve. She’s as competent in close-quarters melee combat as she is from long range, and she’s able to acrobatically get out of the way of Taskmaster’s charges. Her combination of martial arts skills and mid-range gunplay makes her arguably my favorite character to control in the brief time I spent with the game.

Charting A New Narrative

One of Crystal Dynamics’ main goals for Avengers is to tell a unique, all-original story starring the iconic heroes. "Think about how we reinvented Lara Croft," senior brand director Rich Briggs says. "Taking these iconic heroes and reimagining them ... that's just part of our DNA. It's always about that epic, character-driven action-adventure, and it's about telling an original story with these iconic characters."

The fallout of the A-Day disaster affects each of the heroes differently. Captain America is lost in the explosion. Tony Stark withdraws from the world, with no fortune or tech to fall back on. He feels as though he no longer has the answers for what the team needs to do. Bruce Banner begins questioning the role of superheroes and blames himself to the point where gets stuck in Hulk form. Black Widow returns to her life as a spy, as she feels guilty for not being there for Captain America. Thor’s attitude is that he’s no longer worthy to wield Mjolnir, so he leaves it at the Captain America memorial statue and works to serve the people of Midgard.

In addition, superheroes are now outlawed, and in their place is Advanced Idea Mechanics (AIM). Five years after the destruction of A-Day, superheroes are all but gone from the public eye, with AIM’s advanced synthdroid A.I. filling their shoes. However, part of that directive includes “protecting” the public from the super-powered individuals. While AIM puts on a public-friendly face, its pursuit of a society governed by technology could result in one of the biggest threats the planet has ever seen. Despite their reservations about practicing as superheroes again, the Avengers can’t sit idly by and let AIM reshape the world in its image.

With the heroes in disparate places physically and emotionally, the story of Avengers is about reassembling the world’s preeminent superhero team. You do this by traveling around the world and completing missions. While all I have to go off of is the tutorial sequence I played, Crystal Dynamics tells me the rest of the missions are more expansive, feature more difficult enemies and have fewer quick-time events. When you're ready to jump into action, you use the War Table to choose from two types of missions: Hero and Warzone. Hero missions are single-player, narrative-driven stages. These put you in the shoes of a specific member of the Avengers as you advance the story of the campaign. On the other hand, Warzone missions can be played single-player or co-op online with up to four players total. Because these are typically more open, you can choose any hero. Playing either mission type unlocks new content, and grants you gear drops to equip on your character.

Assembling Your Avengers Your Way

These pieces of gear are important to powering up your hero. Gear is specific to each character, so don’t expect to equip that new rare reactor coil to Black Widow. Gear items can boost stats like melee, defense, and Heroic, and if you match certain sets of gear, you can reap synergy bonuses.

You can also customize your heroes’ various skills and loadouts through large ability trees unique to each hero. For example, with Iron Man, you can unlock new abilities in categories such as melee, repulsor, laser, and rockets. You can customize your loadout however you want, and even swap between different versions of these powers on the fly using the d-pad.

With all of these meaningful customizations feeding into how each hero plays, you can create different archetypes for how you want to play. For example, one player’s Thor might be a close-range brawler with the health of a tank, while another player’s Thor could be a bit nimbler and rely more on lightning attacks. I’m excited to experiment with Thor and Iron Man to see if I can spec them to play a bit more to my liking than they were configured for my demo.

Outside of customizations that can affect gameplay, Avengers allows players to also dictate how their characters look. If you don’t like Tony Stark’s suit in the screenshot above, you can expect a host of other suits to choose from. While chatting with the team, I see suits ranging from mainstream to obscure, from Crystal Dynamics’ take on Captain America’s classic costume and Black Widow’s predator outfit to King Thor and Joe Fixit Hulk. These skins are 100-percent cosmetic, meaning if you have an all-time favorite Iron Man suit, you don’t have to worry about limiting Stark’s powers just so you can equip it. Some of these cosmetic skins can be earned in game, while others must be purchased from the store. The studio wasn't ready to talk about any other potential ways the title could be monetized, but the studio currently aims to keep everything in the store purely cosmetic.

The Road Ahead

If Captain America, Iron Man, Thor, Black Widow, and Hulk aren’t up your alley, Crystal Dynamics may have you covered. In addition to the SDCC reveal that Ms. Marvel herself, Kamala Khan, is in the game in some capacity (including the opening scene), new heroes and regions to complete missions in will be made available post-launch free of charge.

Avengers launches on PS4, Xbox One, Stadia, and PC on May 15. In addition, PS4 players will have first access to the beta prior to launch.

Categories: Games

Final Fantasy VIII Remastered Releasing In September

Game Informer News Feed - Tue, 08/20/2019 - 01:30
Publisher: Square Enix Developer: Square Enix Release: 2019 Platform: PlayStation 4, Xbox One, Switch, PC

At E3 this year, Square Enix finally broke their silence on the lack of a Final Fantasy VIII remaster, long thought to be the result of a music licensing issue for the game's main theme or a complete loss of the game's source code, by announcing Final Fantasy VIII Remastered. While not an overhaul on the level of Final Fantasy VII Remake, it is a markedly improved facelift for one of the most divisive Final Fantasy mainline titles.

We now know that we won't have to wait long for the game to release, as it will be hitting September 3. You can check out the release date trailer below.

Click here to watch embedded media

The remaster boasts overhauled character models and, at least going by the trailer, seems to have all its original music still intact. Final Fantasy VIII Remastered releases on PlayStation 4, Xbox One, Switch, and PC on September 3.

Categories: Games

Final Fantasy VIII Remastered Releasing In September

Game Informer News Feed - Tue, 08/20/2019 - 01:30
Publisher: Square Enix Developer: Square Enix Release: 2019 Platform: PlayStation 4, Xbox One, Switch, PC

At E3 this year, Square Enix finally broke their silence on the lack of a Final Fantasy VIII remaster, long thought to be the result of a music licensing issue for the game's main theme or a complete loss of the game's source code, by announcing Final Fantasy VIII Remastered. While not an overhaul on the level of Final Fantasy VII Remake, it is a markedly improved facelift for one of the most divisive Final Fantasy mainline titles.

We now know that we won't have to wait long for the game to release, as it will be hitting September 3. You can check out the release date trailer below.

Click here to watch embedded media

The remaster boasts overhauled character models and, at least going by the trailer, seems to have all its original music still intact. Final Fantasy VIII Remastered releases on PlayStation 4, Xbox One, Switch, and PC on September 3.

Categories: Games

Final Fantasy VIII Remastered Releasing In September

Game Informer News Feed - Tue, 08/20/2019 - 01:30
Publisher: Square Enix Developer: Square Enix Release: 2019 Platform: PlayStation 4, Xbox One, Switch, PC

At E3 this year, Square Enix finally broke their silence on the lack of a Final Fantasy VIII remaster, long thought to be the result of a music licensing issue for the game's main theme or a complete loss of the game's source code, by announcing Final Fantasy VIII Remastered. While not an overhaul on the level of Final Fantasy VII Remake, it is a markedly improved facelift for one of the most divisive Final Fantasy mainline titles.

We now know that we won't have to wait long for the game to release, as it will be hitting September 3. You can check out the release date trailer below.

Click here to watch embedded media

The remaster boasts overhauled character models and, at least going by the trailer, seems to have all its original music still intact. Final Fantasy VIII Remastered releases on PlayStation 4, Xbox One, Switch, and PC on September 3.

Categories: Games

An Expanded Look At Death Stranding's Gameplay

Game Informer News Feed - Mon, 08/19/2019 - 21:25
Publisher: Sony Interactive Entertainment Developer: Kojima Productions Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4

We all know that Death Stranding is part of the strand genre, but there are still a few mysteries surrounding Hideo Kojima's next title.

During the Gamescom 2019 opening presentation, we got another look at Death Stranding in action. The game is visual stunning, and the gameplay seems to involve a lot of walking through an open world where you will deliver goods and reconnect the people who live in a fractured America.

Click here to watch embedded media

Players can scan the environment and use a variety of tools to explore/traverse an unforgiving terrain. If you fall down you might agitate the baby you carry, which would be bad. When this happens, players must cuddle and bounce the baby to make him feel better. Players will rock the baby by physically moving the PS4 controllers, using its motion controls. However, if you shake too hard the baby will get angry. And angry babies are bad!

We also got a look at another odd mechanic, which lets players pee. I'm sorry, did we say odd? We meant incredible. We don't know much about this mechanic, but it might be tied to the game's survival systems, and Kojima said that players would be able to use this pee as a weapon somehow. Additionally, if people continue to pee on the same spot in the world, "Something good will happen." We don't know what that means, but during the demo, Sam's pee made a mushroom grow.

Also, game industry journalist Geoff Keighley is an NPC in the game.

Death Stranding hits the PS4 on November 8, but we should see a lot more next month at TGS. You can watch just the gameplay above, or watch Kojima's full presentation below.

Click here to watch embedded media

Categories: Games

Death Stranding's Baby 'Explained'

Game Informer News Feed - Mon, 08/19/2019 - 21:11
Publisher: Sony Interactive Entertainment Developer: Kojima Productions Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4

At Gamescom, we got a sneak peek into what is sure to be one of the PlayStation 4's big holiday titles. Kojima got a stranding ovation when he took the stage to show off several new characters, and these characters help explain the role of babies in the game.

The first character we got a look at was Mama, who is played by Margaret Qualley. This characters seems to be some kind of mechanic who has an invisible baby. What else do you need to know? Her baby was born on the "other side," but they are still connected through an umbilical cord. In the world of Death Stranding, babies seem to be connected to the afterlife and are capable of creating a link between the two realities.

Click here to watch embedded media

The second character we saw was Bridge Baby (shortened as BB). This is the baby that Sam (Norman Reedus) carries around with him. Sadly, BB's mom died when he was born, which means that the baby is connected to the world of the dead. This is how Sam is able sense other creatures on the "other side." I'm sure we don't have to explain the finer points of how this works, considering its pretty obvious.

Death Stranding hits the PS4 on November 8, but we should see a lot more next month at TGS.

Categories: Games

Death Stranding's Baby 'Explained'

Game Informer News Feed - Mon, 08/19/2019 - 21:11
Publisher: Sony Interactive Entertainment Developer: Kojima Productions Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4

At Gamescom, we got a sneak peek into what is sure to be one of the PlayStation 4's big holiday titles. Kojima got a stranding ovation when he took the stage to show off several new characters, and these characters help explain the role of babies in the game.

The first character we got a look at was Mama, who is played by Margaret Qualley. This characters seems to be some kind of mechanic who has an invisible baby. What else do you need to know? Her baby was born on the "other side," but they are still connected through an umbilical cord. In the world of Death Stranding, babies seem to be connected to the afterlife and are capable of creating a link between the two realities.

Click here to watch embedded media

The second character we saw was Bridge Baby (shortened as BB). This is the baby that Sam (Norman Reedus) carries around with him. Sadly, BB's mom died when he was born, which means that the baby is connected to the world of the dead. This is how Sam is able sense other creatures on the "other side." I'm sure we don't have to explain the finer points of how this works, considering its pretty obvious.

Death Stranding hits the PS4 on November 8, but we should see a lot more next month at TGS.

Categories: Games

A Slightly Less Wild Hunt

Game Informer News Feed - Mon, 08/19/2019 - 21:00

Publisher: CD Projekt Red Developer: Saber Interactive, CD Projekt Red Release: October 15, 2019 Rating: Mature Platform: Switch

A little while ago, the developers at CD Projekt Red gave me the opportunity to try out The Witcher 3 on Switch, one of Nintendo's biggest announcements at E3 this year. While the game came out a few years ago, it was well known for struggling even on the PlayStation 4 and Xbox One, so the idea of a Switch version was a fundamentally confusing proposition. I wanted to check out the game for, if nothing else, to satiate my own curiosity. I was more than a little surprised by what I played.

To get it out of the way in one sentence: The Witcher 3 on Switch is perfectly alright. It is everything that The Witcher 3 was, in terms of content, on the PS4, Xbox One, and PC. The game plays exactly the same, whether you're fighting a Leshen, riding Roach over the hills of the countryside, or bumming around Novigrad looking for Dandelion. The Witcher 3 on Switch is a perfectly playable version of the game, which is decidedly shocking when you consider just how crammed the game felt on more powerful hardware.

I played the game from the tutorial, which means from Geralt's time in the bathtub, through a bit into the first town, and then further saves darting around the world and the story, all in handheld mode. In the cutscenes, it is absolutely inarguable that The Witcher 3 is the best looking game on the Switch. Overall resolution aside, the character models are fairly difficult to discern from the more graphically powerful consoles. With the Switch, Nintendo made a lot of conscious decisions to use modern technology to create a portable console rather than a graphical powerhouse, but the first few seconds looking at a cutscene of character models talking in The Witcher 3 and you begin to wonder if there were really that many compromises overall.

This isn't to say it's all perfect. The models are great, but it doesn't take long to see where the comparatively lower-powered Switch shows its seams. The textures around the character models look noticeably worse, and then the ancillary environmental textures like ceilings or walls in the background, bear much lower-resolution textures. Obviously some things had to be crammed into a smaller box, and this is not the worst idea to make it fit, but it is noticeable.

The framerate is consistent, but certainly doesn't feel like 30 frames a second. It's lower, though it does not appear to fluctuate through battles or conversations. I am not sure if the framerate is any better while docked, but I would guess it's somewhere around 25 frames per second in handheld mode, just from eyeballing it.

In a later save, I wanted to poke around Novigrad a bit to see if the framerate holds up, which it does, and if the draw distance could keep up. There were no draw distance issues to speak of that I noticed, nor issues with texture pop-in, which in itself is surprising. That said, there are issues where shadows will pop in occasionally. As much as I ran around The Witcher 3's biggest city, it was roughly similar to how I remembered it when I played the game on PC.

I also just rode Roach, the generic name for any horse Geralt claims ownership of, around the open world. There were no issues of loading or worse performance in the open world. The texture resolution on some environments was worse, but the game's strong lighting tech did a lot of heavy lifting in making it really hard to notice. I'll say again: The Witcher 3, for all its faults, absolutely looks like it could lay claim to being the best-looking game on Switch.

CDPR told me that the game runs in 540p in handheld mode and 720p when docked. In handheld mode, they estimated the battery will last around 2-3 hours, but this was on the old Switch model, so it is hard to say how that number will change on the Switch Lite or updated Switch model. Loading is still noticeable, but felt a little shorter than I remembered from the PC version, usually being about one minute after a death on Switch. Also, the entire game, including all the DLC and expansions, will be on the 32GB cart and part of the eShop download. There will be no additional download for content on the game, like Doom or Wolfenstein have done in the past.

I don't know that, based on what I played, that I would necessarily recommend this version of The Witcher 3 to players with plenty of options and no strong preferences, but it is a lot more of an option than I expected. It is a portable version of one of the best games of 2015 in a way that shouldn't be technically possible, so it is a feat worth noting even if it isn't a feast for the eyes.

The Witcher 3, developed by Saber Interactive and overseen by CDPR, releases on Switch on October 15.

Click here to watch embedded media

Categories: Games

First Gameplay Footage Hits The Streets

Game Informer News Feed - Mon, 08/19/2019 - 19:19

Click here to watch embedded media

Publisher: Electronic Arts Developer: Ghost Games Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

After a few disappointing releases in the series, Ghost Games is hoping Need for Speed Heat brings the franchise back to its core: cops and customization.

The new gameplay trailer for the title unveiled at Gamescom 2019 delves a little deeper into these aspects. The cops are always a presence in the game's fictional Palm City, but the extent of their behavior depends on if it's night or day. By day they'll still chase you and pull you over if you've been breaking the law, but at night things get more aggressive as they coordinate efforts to take you down and possibly steal your earnings (from street races and other challenges) if they get to you before you can get to the safety of your garage.

In the garage the game gives you a slew of customization options for almost every car in the game. You can also see the cars of your crew members in the garage as well. The video above gives you a taste of some of the customizable parts for your car and even your avatar, which you can outfit with Adidas shoes, and more.

If the game's customization gets you excited you can get a head start in advance of the game's November 8 release via the Heat Studio app (iOS/Android) available almost everywhere right now. Your creations can then be imported into the game when it launches.

Categories: Games

First Gameplay Footage Hits The Streets

Game Informer News Feed - Mon, 08/19/2019 - 19:19

Click here to watch embedded media

Publisher: Electronic Arts Developer: Ghost Games Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

After a few disappointing releases in the series, Ghost Games is hoping Need for Speed Heat brings the franchise back to its core: cops and customization.

The new gameplay trailer for the title unveiled at Gamescom 2019 delves a little deeper into these aspects. The cops are always a presence in the game's fictional Palm City, but the extent of their behavior depends on if it's night or day. By day they'll still chase you and pull you over if you've been breaking the law, but at night things get more aggressive as they coordinate efforts to take you down and possibly steal your earnings (from street races and other challenges) if they get to you before you can get to the safety of your garage.

In the garage the game gives you a slew of customization options for almost every car in the game. You can also see the cars of your crew members in the garage as well. The video above gives you a taste of some of the customizable parts for your car and even your avatar, which you can outfit with Adidas shoes, and more.

If the game's customization gets you excited you can get a head start in advance of the game's November 8 release via the Heat Studio app (iOS/Android) available almost everywhere right now. Your creations can then be imported into the game when it launches.

Categories: Games

First Gameplay Footage Hits The Streets

Game Informer News Feed - Mon, 08/19/2019 - 19:19

Click here to watch embedded media

Publisher: Electronic Arts Developer: Ghost Games Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

After a few disappointing releases in the series, Ghost Games is hoping Need for Speed Heat brings the franchise back to its core: cops and customization.

The new gameplay trailer for the title unveiled at Gamescom 2019 delves a little deeper into these aspects. The cops are always a presence in the game's fictional Palm City, but the extent of their behavior depends on if it's night or day. By day they'll still chase you and pull you over if you've been breaking the law, but at night things get more aggressive as they coordinate efforts to take you down and possibly steal your earnings (from street races and other challenges) if they get to you before you can get to the safety of your garage.

In the garage the game gives you a slew of customization options for almost every car in the game. You can also see the cars of your crew members in the garage as well. The video above gives you a taste of some of the customizable parts for your car and even your avatar, which you can outfit with Adidas shoes, and more.

If the game's customization gets you excited you can get a head start in advance of the game's November 8 release via the Heat Studio app (iOS/Android) available almost everywhere right now. Your creations can then be imported into the game when it launches.

Categories: Games

Pages